
Realpolitiks 4: Back to the Roots
Available Now
game overview
Lead a nation. Build its strength. Shift the balance of power.
Realpolitiks 4 returns to the foundations of the first game in the series: an accessible real-time geopolitical strategy game in which you take charge of any nation you choose and decide its future. Expanded systems for the economy, domestic politics, international cooperation and warfare give you new tools to bring your vision to life.
Become a regional power, build influence through diplomacy and investment, or pursue military superiority. Combine reforms, national projects, espionage and cooperation with your partners. Every strategy requires balancing your ambitions against your economy’s capabilities, your people’s expectations and the reactions of other nations.
Key features:
A return to the roots of Realpolitiks – accessible real-time geopolitical strategy that builds on the foundations of the first game in the series.
Your own path to power – lead your chosen nation and build its standing through the economy, diplomacy, espionage and military strength.
Over 160 nations to choose from – take charge of a world power or a smaller country, each with different circumstances, opportunities and challenges.
Extensive economic management – set taxes, develop provinces, invest in financial markets and manage debt, your credit rating and inflation.
International organizations – pursue membership and influence in the EU, NATO, BRICS and other organizations. Account for accession requirements, the benefits of cooperation and alliance commitments.
Domestic politics and interest groups – shape your political system, respond to public demands, run ideological campaigns and take action involving group leaders.
Buildings and provincial development – build and upgrade industrial facilities, infrastructure and military installations. Increase your nation’s economic potential and support your army while accounting for construction and upkeep costs.
Strategic war planning – choose your forces, operational pace and start dates. Account for terrain, weather and logistics with the help of forecasts and reports.
Negotiations and agreements – set peace terms, negotiate financial settlements and reach agreements with rebels while accounting for the causes of their uprising and their demands.
Advisors with different doctrines – build trust, pursue agendas and unlock projects whose effects can leave a lasting legacy.
History and the challenges of the future – start the main campaign in 2000. Choose sandbox play or campaigns for selected nations, and develop technologies, maritime installations and a space program.
A revamped interface – use thematic maps, forecasts, cost breakdowns and event logs to make informed decisions.
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