Salient Games is a premier indie game studio and publisher that lives for games. Every story, every choice, every world we create is a part of who we are.
We are a development and publishing studio founded by an industry veteran with experience contributing to dozens of titles across PC, consoles, and mobile platforms. Established in 2015, the company spent its early years working with a single partner.
Over time, we have built a solid portfolio of original IPs, including, among others, KURSK, the Realpolitiks and FLASHOUT series, as well as Deep Diving Adventures.
Since 2024 our studio has been focused on creating and releasing its own indie projects for PC and consoles. We also provide publishing and marketing support to small independent creators looking to bring their work to a global audience.
We believe good games come from strong ideas, memorable worlds, and honest craftsmanship. It’s not about big words or flashy promises, it’s about stories that stick with you, gameplay that feels right, and moments that stay long after you experience them.
We’re always open to collaborating with independent creators who want to bring their ideas to life. If you’re building something unique, we’d love to hear from you.
years of experience in the industry
projects we contributed to
projects in development
Salient Games was founded in 2015 by Michał Stępień, an industry veteran with over 20 years of experience. Before establishing Salient Games, he was active in the demoscene, honing his skills and creativity within that community. In the early 2000s, he created the popular CubiX MP3 Player app for Symbian devices and produced his first game for NOKIA phones. He later spent several years as a project manager at Infinite Dreams, the studio behind well-known mobile titles such as Sky Force, Creatures of the Deep, and Jelly Defence.
He then served for more than a decade as the CEO of the publicly listed company Jujubee, known for its racing (FLASHOUT series), strategy, and simulation games, where he also held the role of Creative Director. In addition to his development and leadership work, he is also a games industry journalist, contributing to the last remaining print monthly gaming magazine in Poland. Since 2024, within Salient Games, he has been focused on indie game development and publishing.
